Slow Test Renders Are Killing My Iteration Speed. My Fix
I lost most of a Tuesday once to nothing but waiting. Tweak a light, hit render, wait four minutes, look, tweak again, wait four minutes. By late aft [...]
“CUDA Out of Memory” Ruined My Render. What Actually Causes It
A CUDA out of memory error means your scene needs more VRAM than your card has. The render engine loads geometry, textures, and its buffers into VRAM [...]
How Long Should a 1080p vs 4K Animation Take to Render? My Benchmark Numbers
A client switched a delivery from 1080p to 4K on me once, almost as an afterthought, and my per-frame time jumped from about four minutes to just ove [...]
My GPU Has 8GB of VRAM but My Scene Needs 20GB. Here Are My Options
A motion designer messaged me a few weeks ago with a question I have heard in some form a hundred times: "My scene needs about 20 gigs of VRAM, my ca [...]
How I Cut a 40-Hour Render Down to 4 Hours
Cutting a 40-hour render to 4 hours did not come from one magic setting. It came from stacking several changes in the right order. Scene optimization [...]
My 30-Second Animation Took 3 Days to Render. Here Is How I Cut It to Hours
A 30-second animation is a much bigger render job than it sounds, and that catches almost everyone off guard at least once. At 30 frames per second, [...]
Why Does My Animation Render So Slowly? 9 Bottlenecks I Found in My Own Scenes
When an animation renders slowly, the cause is almost always one of nine things, and most have little to do with how fast your computer is. In my own [...]