5000onon
A current top-end card runs comfortably north of a thousand and a half by the time you account for everything around it, and for a long stretch I kep [...]
I lost most of a Tuesday once to nothing but waiting. Tweak a light, hit render, wait four minutes, look, tweak again, wait four minutes. By late aft [...]
A CUDA out of memory error means your scene needs more VRAM than your card has. The render engine loads geometry, textures, and its buffers into VRAM [...]
A client switched a delivery from 1080p to 4K on me once, almost as an afterthought, and my per-frame time jumped from about four minutes to just ove [...]
A motion designer messaged me a few weeks ago with a question I have heard in some form a hundred times: "My scene needs about 20 gigs of VRAM, my ca [...]
I have bought, returned, regretted, and rented more graphics cards than I would like to put a number on. Over those years the questions animators ask [...]
If you upgraded your GPU and your renders barely got faster, the GPU was probably never your limit. A render only goes as fast as its slowest resourc [...]
Cutting a 40-hour render to 4 hours did not come from one magic setting. It came from stacking several changes in the right order. Scene optimization [...]
A 30-second animation is a much bigger render job than it sounds, and that catches almost everyone off guard at least once. At 30 frames per second, [...]
There is no single normal number for per-frame render time, because it is driven almost entirely by what is in the frame. A flat motion graphics [...]
