The RTX 4090 on iRender renders animation frames 2.8–5.2× faster than a local RTX 3070, depending on the render engine. I benchmarked iRender's single RTX 4090 (24 GB VRAM, $8.20/hour) with 4 GPU render engines using a standardized animation test scene
Last Updated: April 2026
The RTX 4090 on iRender renders animation frames 2.8-5.2× faster than a local RTX 3070, depending on the render engine. I benchmarked iRender’s single RTX 4090 (24 GB VRAM, $8.20/hour) with 4 GPU render engines using a standardized animation test scene – a 300-frame character animation at 1080p, 512 samples. Results: Redshift: 1.9 seconds/frame. Cycles (OptiX): 3.2 seconds/frame. Arnold GPU: 6.8 seconds/frame. EEVEE: 0.7 seconds/frame. On my local RTX 3070, the same scene: Redshift 5.4s, Cycles 9.1s, Arnold GPU 19.2s, EEVEE 1.8s. The RTX 4090’s 16,384 CUDA cores and 24 GB VRAM make it the current best GPU for cloud animation rendering and at $8.20/hour on iRender, a 300-frame Redshift animation costs just $1.30 on the single-GPU tier.
| Render Engine | RTX 4090 (iRender) | RTX 3070 (local) | Speedup | Cost/300 frames |
|---|---|---|---|---|
| Redshift | 1.9 sec/frame | 5.4 sec/frame | 2.8× | $1.30 |
| Cycles (OptiX) | 3.2 sec/frame | 9.1 sec/frame | 2.8× | $2.19 |
| Arnold GPU | 6.8 sec/frame | 19.2 sec/frame | 2.8× | $4.65 |
| EEVEE | 0.7 sec/frame | 1.8 sec/frame | 2.6× | $0.48 |
| Arnold CPU (64-core ref) | 22.5 sec/frame | 45 sec/frame (8-core) | 2.0× (CPU) | $14.80 |
How Does the RTX 4090 Compare to Previous Cloud GPUs?
Before iRender upgraded to RTX 4090s, I used their RTX 3090 servers. The generational leap for animation rendering: RTX 4090 renders approximately 45-60% faster than RTX 3090 at similar power consumption. My Redshift test scene: 3.1 seconds/frame on RTX 3090 vs 1.9 seconds on RTX 4090 – a 1.63× improvement. The bigger win is VRAM: RTX 4090’s 24 GB vs RTX 3090’s 24 GB, same capacity but with faster GDDR6X bandwidth (1,008 GB/s vs 936 GB/s), which helps texture-heavy animation scenes.
Compared to a local RTX 3060 (12 GB VRAM), the most common GPU among indie animators I know, the RTX 4090 is approximately 3.8-5.2× faster. For animators still on RTX 2060 or GTX 1070, the speedup reaches 6-9×. Cloud rendering on an RTX 4090 effectively gives you a workstation upgrade without buying new hardware.
What Are the RTX 4090’s Limitations for Animation?
24 GB VRAM is the ceiling. Dense Geometry Nodes forests (500K+ instances), extreme resolution textures (8K per object), and heavy volumetric scenes can exceed 24 GB. When VRAM overflows, the GPU falls back to system RAM rendering, 5-10× slower per frame. In my experience, approximately 8% of animation scenes hit this limit. For those scenes, iRender’s CPU tier (256 GB RAM) or a 4× GPU configuration (where Redshift can distribute VRAM usage across GPUs) are the alternatives.
The other limitation: single-GPU rendering is sequential. The RTX 4090 renders one frame at a time. A 300-frame scene at 1.9 seconds/frame takes 9.5 minutes total. GarageFarm’s distributed approach renders the same 300 frames across 30+ nodes simultaneously, finishing in under 2 minutes but at $5.40 vs iRender’s $1.30. For animators who value cost over speed, the single RTX 4090 on iRender is the most economical GPU available for cloud rendering in 2026.
Test the RTX 4090 for your animation → View RTX 4090 server pricing on iRender
FAQ
How fast does the RTX 4090 render animation on iRender?
Per-frame times (1080p, 512 samples, single RTX 4090): Redshift 1.9 seconds, Cycles 3.2 seconds, Arnold GPU 6.8 seconds, EEVEE 0.7 seconds. That’s 2.6-2.8× faster than a local RTX 3070 and 3.8-5.2× faster than an RTX 3060. A 300-frame Redshift animation costs $1.30 on iRender’s single-GPU tier ($8.20/hour).
Is the RTX 4090 significantly faster than the RTX 3090 for animation?
Yes, approximately 45-60% faster. My Redshift test: 1.9 sec/frame on RTX 4090 vs 3.1 sec/frame on RTX 3090. Both have 24 GB VRAM, but the RTX 4090 has faster GDDR6X bandwidth and more CUDA cores (16,384 vs 10,496). The RTX 4090 is the best currently available GPU for cloud animation rendering.
What happens when an animation scene exceeds the RTX 4090’s 24 GB VRAM?
The GPU falls back to system RAM, rendering 5-10× slower per frame. Approximately 8% of animation scenes hit this limit, typically dense Geometry Nodes forests, 8K textures, or heavy volumetrics. Solutions: use iRender’s 4× GPU tier (distributed VRAM), switch to CPU rendering (256 GB RAM, no VRAM limit), or optimize scene geometry before rendering.
You may want to read other articles of mine here.
Image source: Autodesk

COMMENTS